|10-04-2010, 02:28 PM||رقم المشاركة : 1|
تحميل تنزيل لعبة [UG] CrashDay (PC) 2010
"... should be seen as a game without compromise, pure entertainment to enjoy with friends ..."
"Crashday" is not what we call a pretentious title, after all, its main purpose is to serve as a kind of competitions of automobile destruction and maneuvers simply insane. Considering the tone of realism eventually giving rise to the relaxation, without serious commitment to laws of physics and other characteristics of the genus.
However, at least for the more experienced players, there is some expectation around "Crashday" Ultimately, it is reminiscent of some classic old computer, as the unrivaled "Stunts" and series "Destruction Derby" in addition to the franchise "Twisted ,,,,l, "popularized in the PlayStation 2. Only, and only, reminds.
Indeed, to have fun with "Crashday" is necessary to "disarm" many defenses, because we are definitely not talking about a technical perfection, but in a casual game where the real entertainment is even reserved for multiplayer mode.
To begin, it is best to simply not take into account the "attempt" to plot. Okay that normally does not run games very well leave the rush of trying to combine the speed with a convincing story - that "Need for Speed" will be striving for progress in this direction - but this thing of "exotic competition" is tired.
The career mode of "Crashday" which brings together a league of pilots without any sense of danger, and a race and another one tries to make you swallow any plot linked to a millionaire from Texas who likes to see the man get - read: " Cars were destroyed, with one dubbing beyond tolerable and no depth.
The career comes down to various events, with increasing difficulty, covering the different modalities. The structure is purely linear, with challenges released every four, as its progress in the past. That is, in the end, you invariably end up facing opponents of equal level.
You can improve the characteristics of b?lidos with points gained in victories and money by employing them in the purchase of new cars and improving existing ones - there are twelve models in total.
At least, the rules are quite different between them: in Wrecking Match, destroy the enemies who wins the largest number of times. Thus, the Carang are equipped with missiles and machine guns, which are much more effective than trying to collide with opponents in the best style of destruction derby.
It happens that there is great variation, as soon realizes is that the best strategy is to use the nitro, reloaded automatically, to dodge the enemies, seeking the best angle to fire the missiles. There are also the "injustice", and when you leave the enemy with a minimum of energy, from nothing, is another vehicle and ends with the target, taking all the credit. Ie, more than a matter of strategy, it is to seize opportunities.
Neither the Stunt Show is free of inconsistencies: more or less as the series "Tony Hawk's Pro Skater," the objective here is to run adventures and maneuvers in order to obtain scores that are at times (pardon the pun with) through the combos . The tracks are real paradise, full of loopings, ramps and so on.
However, as the event of destruction, also here there is not much room for tactics, because almost everything you do is in some way off - and even if it costs to see your car wiped out because the game even encourages it.
Race is now the mode, as the name suggests, centered on racing, is in three variants. The most interesting is the Point-to-Point, where you must pass through all checkpoints, indicated by an arrow in the upper right corner of the screen.
It is relatively easy to lose a point of checking for silly - going well next to it, for example - and there only remains back and cross it again, which usually cost him the victory. Therefore, there is little margin for error and much to the sense of frustration.
In Bomb Run, the objective, armed with a bomb in his car, is possible to pass the checkpoints before the inevitable explosion. The detail is that the minimum speed required is increasing every point of checking. Already Pass the Bomb is a kind of "hot potato," automotive, where we need to get rid of the pump colliding with opponents.
"Crashday" still offers a way of Minigames to break the routine a little, with special emphasis on Long Jump, in which the winner is one who can remain longer in the air after a jump in a dizzying ramp. There are no big deal, but much better when played with a friend.
To be honest, the game is all well. As the poor edge artificial intelligence, we must get right opponents of meat and bone to achieve a challenge of truth. Moreover, "Crashday" becomes the multiplayer, where the methods of destruction and maneuver are incredibly fun, making the game great for lan parties sought relaxed.
The pattern of destruction, though there is not very faithful to reality, ensures explosions, smoke and shrapnel flying cars of the screen almost all the time, but it is difficult to distinguish the race or action there. With the map editor, players can give life to their insane fantasies, full of clues in loopings, barriers and so on.
However, technically "Crashday" is poor, leaving in their graphic quality, not compared to the visual effects of "Need for Speed", for example, in commands, which are even minimally affected the way correct the damage occurring in vehicles.
Therefore, "Crashday" should be seen as a game without compromise, pure entertainment to enjoy with friends, as the single-player does not impose many challenges players - which could be remedied with a little more than whim and dedication.
Processor: Pentium IV 1.5 GHz or ,,,,,alent Athlon
Processor speed: 1.5 GHz
RAM: 512 MB
Video: 64 MB
DirectX version: 9.0c
Operating Systems: Windows 2000, Windows XP
Processor: Pentium IV 2.5 GHz or ,,,,,alent Athlon
Processor speed: 2.5 GHz
RAM: 1 GB
Video: 256 MB
DirectX version: 9.0c
Other: Audio: sound card compatible with DirectX
DVD-ROM Drive: 6X
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